The game intends for you to use every advantage you can get, they balance the difficulty around it. You usually reach a bench near a boss so take the moment to forego your compass and convenience charms to slap on health/attack buffs.
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Make full use of your charms! I have 2 sets: one for exploring, and one for boss fights.Almost every attack in the game is telegraphed and avoidable in some way. There are a couple exceptions to this much later in the game. For best results, treat this like Zelda or another game where you avoid attack patterns and only attack/heal when there are clear openings. Don’t get scared off by the first few bosses, as you gain abilities it will be easier to deal with them.The first few hours of the game aren’t as open as the rest of it, you’ll think “I thought this is a Metroidvania why is this linear like Metroid Fusion?” and then you’ll be able to go basically anywhere you want.Buy the map and any markers in Dirtmouth as soon as you can, and USE THEM FREQUENTLY!.There were one or two spots where I looked up some strategies or came back to later.
But it’s rarely frustrating, even when I died to certain bosses 10+ times I felt myself getting more and more capable each time. It can be REALLY tough at times (mainly boss battles). It’s got tons of content, perfect controls, Hallownest is a joy to explore (even with a lot of backtracking), the story is sparse in exposition but has lots of interesting lore, and the level of polish is just insane. I actually just finished Hollow Knight (105%) and let me just say: if you can get past the difficulty, it’s the greatest Metroidvania of all time.